![]() "What the freak is this?" cried my manager at Blockbuster. While the car and environment modeling weren't bad, the sub-30fps frame rate ¿ combined with atrocious flicker, pop-in, and pop-out ¿ made gamers question the power of Sega's new black box. There are also a bunch of new cars, along with Uma, the super-low-polygon racehorse. Daytona on the Saturn plays extremely well with either the Arcade Racer steering wheel, or the standard digital control pad. Gamers saw the ugly results in the first home port of Daytona - a game that couldn't hold a graphical candle to Namco's Ridge Racer on the Playstation. The results are vaguely Steven Hawking-like, though the din of most arcades make the score impossible to hear.ĭaytona USA Year: 1995 System: Sega Saturn Overall Rating: 7.1ĪM2 head honcho Yu Suzuki was never a fan of the Saturn's graphics hardware, and was extremely vocal regarding the difficulty of synchronizing the Hitachi SH-2 processors. ![]() Music: The Sega Sound Team ¿ henceforth known as Baby Universe - had to work with limited sound ROM, and had trouble crunching the powerful vocals into the available space.Minuses: Big Cool Cabinet is a bit cramped for folks over 6'3". ![]()
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